An advanced, closed-loop calibration system that analyzes your flick kinematics (overshooting/undershooting) in 3D WebGL and adjusts your sensitivity in real-time using a gradient-descent algorithm.
Finding the perfect CS2 sensitivity is about minimizing aiming error. Pro players copy each other's DPI and eDPI, but raw kinematics (how you accelerate and decelerate during a flick) depend entirely on your muscle structure and mouse pad friction.
This tool acts as a closed-loop system. We measure the ratio of your actual flick distance relative to the ideal angle. If you consistently overshoot targets, it lowers your sensitivity. If you undershoot, it raises it, converging on your optimal setting.
eDPI stands for effective DPI. It is calculated by multiplying your hardware mouse DPI by your in-game sensitivity. While your physical mouse DPI remains static (like 400 or 800), you adjust your in-game sensitivity to reach your target eDPI.
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Your aiming kinematics have been analyzed. Here are your optimal settings:
See how the gradient descent algorithm adapted to your aiming over the 8 batches: